7DRL – Space Junk Settler – End of Day 1


I worked for about 4 or 5 hours today, getting to grips with hexes. I used this excellent resource for a lot of help: http://www.redblobgames.com/grids/hexagons/

Features so far:

  • Can convert between axial and cube coordinates, and from axial to world coordinates
  • Can calculate distance between tiles (how I got the hexagon shape above)
  • Can choose whether to add collision polygons for hex tiles
  • Can choose hex grid outline width/ colour, and interior texture (currently a circular gradient)/ transparency in super-fast shader
  • Everything in the image is 1 draw call (1 mesh with lots of triangles, and one material) – could try and optimise for phones

I am excited about the game but know I can’t work that hard on this project this week. I’ll stop mentioning that now cause it’ll get annoying!


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