7DRL – Space Junk Settler – Day 3


Not much progress today, been busy. Did some simple character animation in Unity, which keeps crashing on me before I can save. I think making the collision boundaries much simpler helped the stability. Made some parallax layers of space dust in photoshop – nice to do some painting after programming all day!

Hopefully I can make everything quantised to the hex grid shortly, then start working on turn-based gameplay!


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